From a kitchen table to 500+ families
NLite began with a simple wish: that supporting a child's learning could feel spacious, clear and kind.
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The seed
Three late-night conversations about how children with unique learning profiles deserve company on the journey. The research phase begins.
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The idea
A speech therapist and an engineer share stories about how families can practise at home with ease — and why games change everything.
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First prototype
20 families beta-test the first 8 games. The weekly report becomes the most-requested feature. Parents finally see progress.
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Pilot with therapists
12 speech and occupational therapists join as advisors, shaping every game around evidence-based practice. 50 families pilot the guided plans.
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Full launch
NLite ships with 20+ games, the 14-game gentle assessment, adaptive plans and the interventions library, joined by 12 therapists, 9 designers and 7 engineers.
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500+ families and counting
Families across the country now start their week with an NLite report, and kids start it asking for their games.
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What's next
An AI-powered learning companion, Hindi and regional-language games, and a school pilot — so more children can be met with this kind of care.